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opoint at different z position
#5
Well, you basically need to opoint either:
- one object that will then create two copies of itself that will (while being invisible) move on the z-axis for a bit and then become visible
- all three at once. Same concept as aforementioned. Spawn them as invisible objects, let them move, and then let them become visible. As those things can change their z-coord with up to ~50 units per TU, it won't really be too obvious on full speed ;)


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Silverthorn / Blue Phoenix
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Messages In This Thread
opoint at different z position - by vonfrank - 05-12-2011, 07:07 PM
RE: opoint at different z position - by YinYin - 05-12-2011, 07:15 PM
RE: opoint at different z position - by vonfrank - 05-12-2011, 07:27 PM
RE: opoint at different z position - by TheNave - 05-12-2011, 07:42 PM
RE: opoint at different z position - by Silverthorn - 05-12-2011, 07:42 PM
RE: opoint at different z position - by vonfrank - 05-12-2011, 07:46 PM



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