07-06-2011, 01:06 PM
thank-hail
beware, everyone gets his share
take the advices seriously, not personally
also why no flashing when you animated it?
apparently i should have not put in a single frame of an animation there
the tips of harlequins hat actually have bells on them and not little yellow strings (the lines on my sprite are blur from the hat spinning animation)
but his head has gotten quite weird
puffy cheeks - crosseyed and a huge wig
better stick to normal perspective
arm animation is nice and smooth but the torso just bobs up and down
have you ever considered drawing hair by only giving a hint of its structure through a few highlights instead of whole streaks all from one point?
itll allow you to draw more diverse hairdos
if you do pixelated sprites maybe you should try to do them like mathieu
draw the whole thing at 4 times the intended size with rather big one colored areas and then size the finished sprite down
this will allow you to improve your proportions easier aswell
also he uses grenades - not shiny orbs :I
her shoulders are quite wide for a girl
and the arms would look less stiff if you bend them a little
well its the only masked sprite but the mask isnt really a core feature of this character - actually its just there because of a different contest where your own character had to cosplay another user - ill have to do something about this and remove mask and hat
it makes me think of older entries such as these
![[Image: muoks.png]](http://i138.photobucket.com/albums/q270/Pigachu/muoks.png)
![[Image: da4792792.png]](http://a.imagehost.org/0105/da4792792.png)
maybe try something light next time
when will you start to stick to one way of doing things?
her right thigh becomes small in one frame - this is weird
to adress your hip issues this would be ok if her hip twisted a little - pushing the left one a little to the front to compensate that movement
this would show her hip more from the side and bend the left knee
why ice? - it couldve been a yellow energy sphere or just a glowing hand
anyway sieg is right - he looks more like an all oiled in rubber terminator set to extinguish a whole race - instead of a simple rough raged beast
doesnt look like you need to practice shading anymore :p
now i dont know what to vote
beware, everyone gets his share
take the advices seriously, not personally
from fire to ice (Click to View)
Whaat (Click to View)
Whaat Wrote:why fire?->
also why no flashing when you animated it?
apparently i should have not put in a single frame of an animation there
the tips of harlequins hat actually have bells on them and not little yellow strings (the lines on my sprite are blur from the hat spinning animation)
Monolith (Click to View)
Monolith Wrote:uber angry dark sayajin demon samurai knight!
but his head has gotten quite weird
puffy cheeks - crosseyed and a huge wig
DesignHeaven (Click to View)
DesignHeaven Wrote:those hairy legs and perspective make him look a bit like a blue yeti with a green walking stick
better stick to normal perspective
prince_freeza (Click to View)
prince_freeza Wrote:legs seem a bit short and stiff![]()
arm animation is nice and smooth but the torso just bobs up and down
have you ever considered drawing hair by only giving a hint of its structure through a few highlights instead of whole streaks all from one point?
itll allow you to draw more diverse hairdos
Jerkington XIII (Click to View)
Jerkington XIII Wrote:does he have a forehead?>
if you do pixelated sprites maybe you should try to do them like mathieu
draw the whole thing at 4 times the intended size with rather big one colored areas and then size the finished sprite down
this will allow you to improve your proportions easier aswell
also he uses grenades - not shiny orbs :I
Doj (Click to View)
Doj Wrote:that background color is a pretty bad choice>
her shoulders are quite wide for a girl
and the arms would look less stiff if you bend them a little
LutiChris (Click to View)
LutiChris Wrote:you really need to put those skills into something other than just idle animations>
Daymio (Click to View)
Daymio Wrote:if my sprite wouldnt be next to it i wouldnt have noticed what you resprited>
well its the only masked sprite but the mask isnt really a core feature of this character - actually its just there because of a different contest where your own character had to cosplay another user - ill have to do something about this and remove mask and hat
it makes me think of older entries such as these
![[Image: muoks.png]](http://i138.photobucket.com/albums/q270/Pigachu/muoks.png)
![[Image: da4792792.png]](http://a.imagehost.org/0105/da4792792.png)
maybe try something light next time
Siegvar (Click to View)
Siegvar Wrote:smexy![]()
when will you start to stick to one way of doing things?
her right thigh becomes small in one frame - this is weird
to adress your hip issues this would be ok if her hip twisted a little - pushing the left one a little to the front to compensate that movement
this would show her hip more from the side and bend the left knee
Alectric (Click to View)
Alectric Wrote:i dont like that shine much![]()
why ice? - it couldve been a yellow energy sphere or just a glowing hand
anyway sieg is right - he looks more like an all oiled in rubber terminator set to extinguish a whole race - instead of a simple rough raged beast
doesnt look like you need to practice shading anymore :p
now i dont know what to vote
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves