07-08-2011, 02:14 AM
(07-08-2011, 01:03 AM)Marshall Wrote:Myself Wrote:fall:
0 ~ 20 the enemy would go to frame 220
21 ~ 40 the enemy would go to frames 222, 224
41 ~ 60 the enemy would go to frame 226
61 and above the enemy would go to frames 180, 186
negative values would not affect the enemy’s actions
fall values accumulate
I'm aware of this. I'm just wondering if there is a way to make them reach the dance of pain no matter what their current fall value is.
(07-08-2011, 12:25 AM)Jed37 Wrote: Not sure if it would work, but maybe you could do something with itr_kind: 3 and have it send the victim to the dance_of_pain frames.
Lol i don't know jack about itr_kind: values and what they do xD
DBZ LF2 website
DBZ LF2 v0.4.3 - Namek Goku Update Trailer - September 25, 2024
DBZ LF2 mod v0.4.3 (September 28, 2024): Download
DBZ LF2 v0.4.3 - Namek Goku Update Trailer - September 25, 2024
DBZ LF2 mod v0.4.3 (September 28, 2024): Download