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[solved] vegeta data changing questions
#13
(07-12-2011, 07:22 PM)Blue Phoenix Wrote:  Hmm, I don't exactly know when the ball's supposed to catch the opponent, but I think it's hardcoded that the frame where he's falling down is uncatchable. I, at least, can't recall any situation off the top of my head where I've seen f.e. Louis catch somebody in that frame...

Same D:
I even tried making chars fall then tried catching them but couldn't.
So I guess it's not possible for chars to be caught all the time if they have a bdy.

hmm.. Maybe I can make it so that kick that launches them forward is actually a ball that catches the enemy and moves them up a bit and to the right would that work instead (though would be lame)
(07-12-2011, 07:35 PM)TheNave Wrote:  try adding a fall: 70 to the itr... it MIGHT work then, normal itrs are only able to hurt falling chars when they have a fall: 70 or higher, I don't know if it works with catching itrs aswell, but it's worth a try

each attack has a fall 70 Redface already
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Messages In This Thread
RE: vegeta data changing questions - by Jed37 - 07-08-2011, 12:25 AM
RE: vegeta data changing questions - by Marshall - 07-08-2011, 01:03 AM
RE: vegeta data changing questions - by Memento - 07-08-2011, 06:07 AM
RE: vegeta data changing questions - by A-Man - 07-08-2011, 10:42 AM
RE: vegeta data changing questions - by bashscrazy - 07-12-2011, 07:35 PM
RE: vegeta data changing questions - by TheNave - 07-12-2011, 07:53 PM
RE: vegeta data changing questions - by TheNave - 07-12-2011, 07:35 PM



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