07-12-2011, 08:44 PM
(This post was last modified: 07-12-2011, 08:45 PM by bashscrazy.)
I love you Nave!
Now I just gotta edit the values and stuff for it to catch properly and stuff.
The caught frames I'm using are
<frame> 141 picked_caught
pic: 42
because of the picture - however they have no bdy in this frame
and when I try frame 188 which is the falling frame of that picture the char just falls down even with 550 dvy.
do you know if I can use frame 188? or do i have to use 141? cause if i make the wait value just right then they will be uncaught as soon as vegeta smashes him with his elbow!
EDIT: the move is extremely glitchy D:
for some reason when caught they face different directions depending whether you get the elbow hit in or not (aka the positioning being correct)
The move does look pretty sweet when it gets pulled off correctly (in my opinion)
Now I just gotta edit the values and stuff for it to catch properly and stuff.
The caught frames I'm using are
<frame> 141 picked_caught
pic: 42
because of the picture - however they have no bdy in this frame
and when I try frame 188 which is the falling frame of that picture the char just falls down even with 550 dvy.
do you know if I can use frame 188? or do i have to use 141? cause if i make the wait value just right then they will be uncaught as soon as vegeta smashes him with his elbow!
EDIT: the move is extremely glitchy D:
glitchy version (Click to View)
good version (Click to View)
The move does look pretty sweet when it gets pulled off correctly (in my opinion)
DBZ LF2 website
DBZ LF2 v0.4.3 - Namek Goku Update Trailer - September 25, 2024
DBZ LF2 mod v0.4.3 (September 28, 2024): Download
DBZ LF2 v0.4.3 - Namek Goku Update Trailer - September 25, 2024
DBZ LF2 mod v0.4.3 (September 28, 2024): Download