rectangular selection + moving selected pixels does not equal breathing animation.
can't find apoc's lukas breathing animation, but this one's from sieg:
it's not the "conventional" breathing animation you see on characters, but it shows that you should animate the character based on how their fighting stance is (natural movement)
Azriel~
can't find apoc's lukas breathing animation, but this one's from sieg:
it's not the "conventional" breathing animation you see on characters, but it shows that you should animate the character based on how their fighting stance is (natural movement)
Azriel~