rectangular selection + moving selected pixels does not equal breathing animation.
can't find apoc's lukas breathing animation, but this one's from sieg:
![[Image: mina_animation2.gif]](http://i1235.photobucket.com/albums/ff437/Siegvar/mina_animation2.gif)
it's not the "conventional" breathing animation you see on characters, but it shows that you should animate the character based on how their fighting stance is (natural movement)
Azriel~
can't find apoc's lukas breathing animation, but this one's from sieg:
![[Image: mina_animation2.gif]](http://i1235.photobucket.com/albums/ff437/Siegvar/mina_animation2.gif)
it's not the "conventional" breathing animation you see on characters, but it shows that you should animate the character based on how their fighting stance is (natural movement)
Azriel~

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![[Image: ZucdcMY.png]](https://i.imgur.com/ZucdcMY.png)