(07-30-2011, 02:07 PM)Neocrypt Wrote: And how high did you set the fall of all punches? Total 60? Because.. if you launch this combo when the opponent is in the dance of pain, he will probably fall down. If the opponent defends the punches and kick, he will probably be able to counter the move pretty easily. So yea, I got my doubts.
at least the second part is easily fixed with bdefend: 70 or more for good measure. Unblockable shrafe... not necessarily sound design choice... but it'll work as a fix.
The first part may possibly be fixable with a controlled juggle.
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