Why not do it like Rudolf's rowing?
Just put a dvx of your choosing in the frame, make the wait 1 and lose bdy...voila, the char teleports straight ahead as far as you'd like.
(You might wanna put a dvx: -1 in the last frame to stop the char from sliding.)
That's at least how I did it.
Just put a dvx of your choosing in the frame, make the wait 1 and lose bdy...voila, the char teleports straight ahead as far as you'd like.
(You might wanna put a dvx: -1 in the last frame to stop the char from sliding.)
That's at least how I did it.