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[solved] Straight teleport
#3
Why not do it like Rudolf's rowing?

Just put a dvx of your choosing in the frame, make the wait 1 and lose bdy...voila, the char teleports straight ahead as far as you'd like.

(You might wanna put a dvx: -1 in the last frame to stop the char from sliding.)




That's at least how I did it.
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Messages In This Thread
[solved] Straight teleport - by Whaat - 08-10-2011, 12:10 PM
RE: Straight teleport - by Monolith - 08-10-2011, 12:22 PM
RE: Straight teleport - by Divisor - 08-10-2011, 12:32 PM
RE: Straight teleport - by Whaat - 08-10-2011, 01:07 PM
RE: Straight teleport - by Silverthorn - 08-10-2011, 01:16 PM
RE: Straight teleport - by bashscrazy - 08-10-2011, 04:16 PM
RE: Straight teleport - by YinYin - 08-10-2011, 08:33 PM



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