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[solved] Straight teleport
#5
Yeh, that's a way to do it. dvx: somethinglarge with wait: 1 and, in the next frame, dvx: 550 to stop the sliding.


What would be a little more tricky is following:
- opoint yourself at a set location (the place you like to teleport to). That clone can be invisible etc. and only needs a special bdy. Considering that he'll last for a short amount of time only, we don't really need to care about the com-logo.
- via itr/k8, teleport to your clone. That clone needs only a wait-value of 2-ish, so it'll be gone as soon as you teleport to him (or, if the teleporting fails, he'll disappear as well). You could, of course, do some sort of animation for your clone. A flickering image indicating your sudden appearance, something Woody-like, or something entirely new.


Either way, up to you :p
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Messages In This Thread
[solved] Straight teleport - by Whaat - 08-10-2011, 12:10 PM
RE: Straight teleport - by Monolith - 08-10-2011, 12:22 PM
RE: Straight teleport - by Divisor - 08-10-2011, 12:32 PM
RE: Straight teleport - by Whaat - 08-10-2011, 01:07 PM
RE: Straight teleport - by Silverthorn - 08-10-2011, 01:16 PM
RE: Straight teleport - by bashscrazy - 08-10-2011, 04:16 PM
RE: Straight teleport - by YinYin - 08-10-2011, 08:33 PM



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