if you use wait: 0 on a frame the dvx will be the exact amount of pixels he will move during that frame
dvx: 550 in the next one will stop his motion
(all this will happen during a single frame in lf2 - thus he will never even be displayed in all the possible positions in between - not visually and not physically - so no way to hit him there either)
no need for a frame where he disappears - he will move right to the spot you want in an instant - just what you want
dvx: 550 in the next one will stop his motion
(all this will happen during a single frame in lf2 - thus he will never even be displayed in all the possible positions in between - not visually and not physically - so no way to hit him there either)
no need for a frame where he disappears - he will move right to the spot you want in an instant - just what you want
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves