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[solved] Straight teleport
#7
if you use wait: 0 on a frame the dvx will be the exact amount of pixels he will move during that frame
dvx: 550 in the next one will stop his motion
(all this will happen during a single frame in lf2 - thus he will never even be displayed in all the possible positions in between - not visually and not physically - so no way to hit him there either)

no need for a frame where he disappears - he will move right to the spot you want in an instant - just what you want
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Thanks given by: Silverthorn , Whaat , mfc , Electric2Shock , Dr. Time


Messages In This Thread
[solved] Straight teleport - by Whaat - 08-10-2011, 12:10 PM
RE: Straight teleport - by Monolith - 08-10-2011, 12:22 PM
RE: Straight teleport - by Divisor - 08-10-2011, 12:32 PM
RE: Straight teleport - by Whaat - 08-10-2011, 01:07 PM
RE: Straight teleport - by Silverthorn - 08-10-2011, 01:16 PM
RE: Straight teleport - by bashscrazy - 08-10-2011, 04:16 PM
RE: Straight teleport - by YinYin - 08-10-2011, 08:33 PM



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