08-22-2011, 05:13 PM
(This post was last modified: 08-22-2011, 05:14 PM by Madara Uchiha.)
I did something similar in my game. The problem is in the broken weapon file. Change the states in there to 3005, wait 0, then all the other frames to next 1000. Like this:
If your still having problems just say.
EDIT:
For the ground thing, change the item which lands on the ground to type 1, frame 60 is the frame used for things on the ground.
Code:
<frame> 0 stone1
pic: 999 state: 3005 wait: 0 next: 1 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 1 stone2
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 0 y: 0 action: 0 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 2 stone3
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 3 stone4
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 13 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 4 sstone1
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 10 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 5 sstone2
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 11 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 6 sstone3
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 16 centery: 23 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 7 sstone4
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 15 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>If your still having problems just say.
EDIT:
For the ground thing, change the item which lands on the ground to type 1, frame 60 is the frame used for things on the ground.

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