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[solved] Item with opoint
#2
I did something similar in my game. The problem is in the broken weapon file. Change the states in there to 3005, wait 0, then all the other frames to next 1000. Like this:
Code:
<frame> 0 stone1
   pic: 999  state: 3005  wait: 0  next: 1  dvx: 0  dvy: 0  centerx: 13  centery: 27  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 1 stone2
   pic: 999  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 13  centery: 27  hit_a: 0  hit_d: 0  hit_j: 0
opoint:
      kind: 1  x: 0  y: 0  action: 0  dvx: 0  dvy: 0  oid: 232    facing: 0
   opoint_end:
<frame_end>

<frame> 2 stone3
   pic: 999  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 13  centery: 27  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 3 stone4
   pic: 999  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 13  centery: 27  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 4 sstone1
   pic: 999  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 10  centery: 27  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 5 sstone2
  pic: 999  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 11  centery: 24  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 6 sstone3
   pic: 999  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 16  centery: 23  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 7 sstone4
   pic: 999  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 15  centery: 27  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

If your still having problems just say.

EDIT:
For the ground thing, change the item which lands on the ground to type 1, frame 60 is the frame used for things on the ground.
[Image: variaboss.png]
SUPER B*NER: :3
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Messages In This Thread
[solved] Item with opoint - by Infern112 - 08-22-2011, 03:47 PM
RE: Item with opoint - by Madara Uchiha - 08-22-2011, 05:13 PM
RE: Item with opoint - by Infern112 - 08-22-2011, 05:27 PM
RE: Item with opoint - by Madara Uchiha - 08-22-2011, 06:25 PM
RE: Item with opoint - by mfc - 09-16-2011, 06:23 PM
RE: Item with opoint - by Infern112 - 09-17-2011, 11:52 AM



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