(08-24-2011, 07:32 AM)YinYin Wrote:
dennis' kick inflicts dance of pain, good for grabbing or finishing with an overhead kick
davis' kick inflicts dance of pain if performed after a punch, combos into the run attack
woody's swipe breaks defense
next up: davis run attack charge or a louisEX combo
Very cool. this. I like.
By the way. I was wondering, as far as I understand it, the JA input is basically the hard coded jump attack inputs right? they lead directly to the standard jump attack frames, and you seperate them by creating a second custom set of jump attacks to be used mid-jump through hit_a:.
Now I was wondering, if you do this... can the characters still use weapon attacks in mid-jump?
LouisEX combo
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