i have allowed louis' thunder punches to be executed even without enough mana and thus enabled him to do them energy less:
alf2 - current state: louis low mp run attack
there is one little problem that is bugging me
when pressing JA simultaneously during running louis will always perform the energy less dashing punch, which is good because you can save up energy for your phoenix palms if you like
but for his running DA action i have a choice of what i want him to do
currently i have decided for a super useful running grab:
alf2 - current state: louis run grab
little mp use and quick execution give louis quite an advantage for he has the choice to either very quickly grab or punch his opponent away
for consistencies sake i feel like i should give his DA action the same energy less punch as the JA action
so he can save up mp on both at any time
but then again thats really boring
what should his running DA action be?
alf2 - current state: louis low mp run attack
there is one little problem that is bugging me
when pressing JA simultaneously during running louis will always perform the energy less dashing punch, which is good because you can save up energy for your phoenix palms if you like
but for his running DA action i have a choice of what i want him to do
currently i have decided for a super useful running grab:
alf2 - current state: louis run grab
little mp use and quick execution give louis quite an advantage for he has the choice to either very quickly grab or punch his opponent away
for consistencies sake i feel like i should give his DA action the same energy less punch as the JA action
so he can save up mp on both at any time
but then again thats really boring
what should his running DA action be?
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves