Poll: what should his running DA action be?
You do not have permission to vote in this poll.
energy less punch
36.36%
4 36.36%
running grab
63.64%
7 63.64%
Total 11 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
alf2 - current state: louis' DA action
#12
(08-25-2011, 06:58 PM)xmfcx Wrote:  
(08-25-2011, 04:20 PM)YinYin Wrote:  any idea on how to realize the border on a DA input?

I have an idea about it. Max mp is 500. Lets say we want to set border to 300. That move have a mp: 300 in its first frame. Then we want that move to spent 50 mp. Then give a mp: -250 to second frame of move. ......... With this way move will not be performed under mp 300. I wish it helps...

That would make you lose 550 MP
negative mp tags only give you mp during a button command.
So for my DBZ chars I have them charge their KI (MP) by spamming the attack button and the frame it goes to has a negative mp tag.
As for charging kamehameha - the first frame uses like 10 mp then the next frames use negative mp and you continously lose MP.
Reply
Thanks given by: mfc


Messages In This Thread
RE: alf2 - current state: louis' DA action - by bashscrazy - 08-25-2011, 07:07 PM



Users browsing this thread: 2 Guest(s)