Poll: what should his running DA action be?
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energy less punch
36.36%
4 36.36%
running grab
63.64%
7 63.64%
Total 11 vote(s) 100%
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alf2 - current state: louis' DA action
#17
you are trying to say that it would require the player to input DA+A for example
and that very very quickly
because the key doesn't carry over on double inputs

this is not a solution
(08-25-2011, 06:41 PM)Ramond Wrote:  IMO a running grab wouldn't be too overpowered at all. Wouldn't be very hard to dodge if Louis can only use it during running, and if a human enemy knows he has this move, he can pretty much try to avoid it completely.
And a simple grabbing attack against multiple enemies isn't very useful, so I guess a running grab should still be only used sparingly.

maybe i should have mentioned that this actually does invoke the whirlwind throw right away - its not normal grabbing
because the whirlwind throw takes almost no mp and if you grab your opponent normally you will always have time to hit him a few times while waiting for that amount and then performing the whirlwind throw
which sums up to a pretty high total damage
so its an instant whirlwind throw instead - which can be useful for crowds
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RE: alf2 - current state: louis' DA action - by YinYin - 08-26-2011, 06:11 AM



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