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[solved] State 3000 hit frames isn't working.WHY???
#2
Quote:<frame> 0 flying
Normally the Flying-Frames are noted here. Especially if you activate balls with a hit_Fa you have to start at Frame 0.

<frame> 10 hiting
If the ball hit a character of a heavy weapon these frames are shown.

<frame> 20 hit
If the ball hits a light weapon or another attack these frames are shown.

<frame> 30 rebound
Attacks with state: 3000 are reflected on John's shield - these frames are shown then.

<frame> 40 tail
If you use hit_Fa: 7 (Firzen Fire/Ice-Chase) there's a tail behind the attack - here the "wait"-function is different. I'll explain it with an example: A tail-element with a "wait: 3" is shown three times one after the other. All other functions are the same.

<frame> 50 flying 2
While using hit_Fa: 14 (Julian Ball) these frames are used as flying-frames in curves.

<frame> 60 hiting_ground
These frames are only used if you have a hit_Fa: 7 in the flying-frames. It's played if the attack hit the ground.
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Thanks given by: A-Man


Messages In This Thread
RE: State 3000 hit frames isn't working.WHY??? - by bashscrazy - 09-03-2011, 04:16 PM



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