09-03-2011, 04:16 PM
Quote:<frame> 0 flying
Normally the Flying-Frames are noted here. Especially if you activate balls with a hit_Fa you have to start at Frame 0.
<frame> 10 hiting
If the ball hit a character of a heavy weapon these frames are shown.
<frame> 20 hit
If the ball hits a light weapon or another attack these frames are shown.
<frame> 30 rebound
Attacks with state: 3000 are reflected on John's shield - these frames are shown then.
<frame> 40 tail
If you use hit_Fa: 7 (Firzen Fire/Ice-Chase) there's a tail behind the attack - here the "wait"-function is different. I'll explain it with an example: A tail-element with a "wait: 3" is shown three times one after the other. All other functions are the same.
<frame> 50 flying 2
While using hit_Fa: 14 (Julian Ball) these frames are used as flying-frames in curves.
<frame> 60 hiting_ground
These frames are only used if you have a hit_Fa: 7 in the flying-frames. It's played if the attack hit the ground.
DBZ LF2 website
![[Image: wVUTOv1.png]](http://i.imgur.com/wVUTOv1.png)
DBZ LF2 v0.6.9 - Namekian Update Trailer - May 31, 2025
DBZ LF2 mod v0.5.5 (January 1, 2025): Download
![[Image: wVUTOv1.png]](http://i.imgur.com/wVUTOv1.png)
DBZ LF2 v0.6.9 - Namekian Update Trailer - May 31, 2025
DBZ LF2 mod v0.5.5 (January 1, 2025): Download

Chat
