So here my idea comes:
Create the ball you want as a chaseball which's centery is under deep ground.
And create a ball (i'll call it f ball) which holds a t0 object which has these:
1) its centery is deep ground so chaseball will chase it.
2) also pic 999 etc
f ball will change its position with hitj and dvx tags and attract the chaseball and it will pull it in a path of circle but we don't have to calculate many things in here.
@empirefantasy: i dont want big sprites i want exact movement.
What about manipulated judgement of devil? (jan d^a)
just an idea:P
Create the ball you want as a chaseball which's centery is under deep ground.
And create a ball (i'll call it f ball) which holds a t0 object which has these:
1) its centery is deep ground so chaseball will chase it.
2) also pic 999 etc
f ball will change its position with hitj and dvx tags and attract the chaseball and it will pull it in a path of circle but we don't have to calculate many things in here.
@empirefantasy: i dont want big sprites i want exact movement.
(10-03-2011, 01:57 PM)YinYin Wrote: also the ones i'm currently working with seem to pick the closest enemy and then chase it until they are forced to pick a new target (changing team or target being gone for example)
What about manipulated judgement of devil? (jan d^a)
just an idea:P
![[Image: llqsMqz.jpg]](http://i.imgur.com/llqsMqz.jpg)
![[Image: llqsMqz.jpg]](http://i.imgur.com/llqsMqz.jpg)
![[Image: llqsMqz.jpg]](http://i.imgur.com/llqsMqz.jpg)
![[Image: llqsMqz.jpg]](http://i.imgur.com/llqsMqz.jpg)