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Circular Movement
#10
So here my idea comes:

Create the ball you want as a chaseball which's centery is under deep ground.

And create a ball (i'll call it f ball) which holds a t0 object which has these:
1) its centery is deep ground so chaseball will chase it.
2) also pic 999 etc

f ball will change its position with hitj and dvx tags and attract the chaseball and it will pull it in a path of circle but we don't have to calculate many things in here.

@empirefantasy: i dont want big sprites i want exact movement.
(10-03-2011, 01:57 PM)YinYin Wrote:  also the ones i'm currently working with seem to pick the closest enemy and then chase it until they are forced to pick a new target (changing team or target being gone for example)

What about manipulated judgement of devil? (jan d^a)

just an idea:P
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
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Messages In This Thread
Circular Movement - by mfc - 10-02-2011, 07:49 PM
RE: Circular Movement - by YinYin - 10-02-2011, 08:12 PM
RE: Circular Movement - by mfc - 10-02-2011, 08:43 PM
RE: Circular Movement - by Silverthorn - 10-02-2011, 10:30 PM
RE: Circular Movement - by mfc - 10-03-2011, 01:53 PM
RE: Circular Movement - by YinYin - 10-03-2011, 01:57 PM
RE: Circular Movement - by Silverthorn - 10-03-2011, 02:07 PM
RE: Circular Movement - by empirefantasy - 10-03-2011, 02:13 PM
RE: Circular Movement - by Simoneon - 10-03-2011, 02:31 PM
RE: Circular Movement - by mfc - 10-03-2011, 03:32 PM
RE: Circular Movement - by YinYin - 10-03-2011, 05:32 PM



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