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How to make a ball moving circular?
Does it require to be master at hit_j: tag?
Are there any other ways to manage it without hit_j: tag? -I don't have problems with that tag but you know, it is messy as hell and needs waste of many frames...
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10-02-2011, 08:12 PM
(This post was last modified: 10-02-2011, 08:13 PM by YinYin.)
yes
and
no
takes about 30 wait 0 frames for a nice circle
gives you 100% control about the smallest second of this object in game - not too bad really
edit: if it's too fast you might of course need 90 or 180 frames instead :p
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object position on ground (centerx and z position)
and sometimes also centery depending on your chase
also the ones i'm currently working with seem to pick the closest enemy and then chase it until they are forced to pick a new target (changing team or target being gone for example)
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10-03-2011, 02:13 PM
(This post was last modified: 10-04-2011, 04:27 PM by empirefantasy.)
I am thinking about another way without hit_j and dvx.
Just make a big object with black image and with the ball in it around.There needs to be a lot of pics (example: 12),with all ball positions.so it looks like a ball which is moving.
@simon
nah,i mean something else.
Anyways this easy technique,dont let to you to put proper itr and bdy.so better forgot about it.
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