09-12-2008, 08:22 PM
Oh, then I misunderstood you somehow.
Alright,
Making a move after death that creates some special objects permanently, that get deleted after a very short time again. BUT this object has a itr/kind: 8 with a dvx that leads to frames that create a bdy. This body lets the character who should perform the fatality react to it, lets say in the normal punching frames and thus making the fatality.
character dies
creates object
object reacts
object creates bdy
character reacts to bdy
Alright,
Making a move after death that creates some special objects permanently, that get deleted after a very short time again. BUT this object has a itr/kind: 8 with a dvx that leads to frames that create a bdy. This body lets the character who should perform the fatality react to it, lets say in the normal punching frames and thus making the fatality.
character dies
creates object
object reacts
object creates bdy
character reacts to bdy