09-12-2008, 08:40 PM
(09-12-2008, 08:22 PM)Lauli Wrote: Oh, then I misunderstood you somehow.
Alright,
Making a move after death that creates some special objects permanently, that get deleted after a very short time again. BUT this object has a itr/kind: 8 with a dvx that leads to frames that create a bdy. This body lets the character who should perform the fatality react to it, lets say in the normal punching frames and thus making the fatality.
character dies
creates object
object reacts
object creates bdy
character reacts to bdy
Well i think that i understand you but you forget that the dead character has to go to a finish him frame and you can only perfom the fatality to a character who is in the finish him frames can you explain me how to do that? and ho to do that the affected character (the finish him one) can be blow up or decapitated? there's a way to do that? please answer and yeah i know its a really complicated data work to do.