DC-Code:
<frame> 165 catching pic: 999 state: 15 wait: 1 next: 165 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 50 hit_d: 177 hit_j: 0 itr: kind: 3 x: -200 y: -95 w: 400 h: 160 vrest: 7 zwidth: 20 catchingact: 166 166 caughtact: 132 132 itr_end: <frame_end> <frame> 166 catching pic: 999 state: 9 wait: 0 next: 167 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 50 y: 180 vaction: 1000 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 7 cpoint_end: <frame_end> <frame> 167 catching pic: 999 state: 15 wait: 5 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 30 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
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Implement it.
If it doesn't work, on your code, in frame 166; opoint the same t3 object in defined frame.
Silverthorn edited this post 11-13-2011 08:18 PM because: |
Y U NO [code=dc] |