11-13-2011, 08:19 PM
(This post was last modified: 11-13-2011, 08:20 PM by bashscrazy.)
You have to make sure frame 0 doesn't do anything. Like it automatically disappears. (in my case it goes to the bolas breaking)
Okay so this is the code for my Batman's Bat Bolas
Frame 1-9 & 70-71 looping is the flying of the attack
then when it catches the enemy it goes to frame 55-66 where it holds the enemy in place
after the time runs out it goes to frame 80-84 for the ripping the cords animation
also why is the vaction: 1000 ?
Okay so this is the code for my Batman's Bat Bolas
Frame 1-9 & 70-71 looping is the flying of the attack
then when it catches the enemy it goes to frame 55-66 where it holds the enemy in place
after the time runs out it goes to frame 80-84 for the ripping the cords animation
DC-Code:
<frame> 0 flying pic: 999 state: 3000 wait: 0 next: 80 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10 catchingact: 55 55 caughtact: 130 130 itr_end: bdy: kind: 0 x: 22 y: 27 w: 55 h: 27 bdy_end: <frame_end> <frame> 1 flying pic: 0 state: 3000 wait: 0 next: 2 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10 catchingact: 55 55 caughtact: 130 130 itr_end: bdy: kind: 0 x: 5 y: 2 w: 45 h: 22 bdy_end: <frame_end> <frame> 2 flying pic: 1 state: 3000 wait: 0 next: 3 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10 catchingact: 55 55 caughtact: 130 130 itr_end: bdy: kind: 0 x: 5 y: 2 w: 45 h: 22 bdy_end: <frame_end> <frame> 3 flying pic: 2 state: 3000 wait: 0 next: 4 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10 catchingact: 55 55 caughtact: 130 130 itr_end: bdy: kind: 0 x: 5 y: 2 w: 45 h: 22 bdy_end: <frame_end> <frame> 4 flying pic: 3 state: 3000 wait: 0 next: 5 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10 catchingact: 55 55 caughtact: 130 130 itr_end: bdy: kind: 0 x: 5 y: 2 w: 45 h: 22 bdy_end: <frame_end> <frame> 5 flying pic: 4 state: 3000 wait: 0 next: 6 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10 catchingact: 55 55 caughtact: 130 130 itr_end: bdy: kind: 0 x: 5 y: 2 w: 45 h: 22 bdy_end: <frame_end> <frame> 6 flying pic: 5 state: 3000 wait: 0 next: 7 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10 catchingact: 55 55 caughtact: 130 130 itr_end: bdy: kind: 0 x: 5 y: 2 w: 45 h: 22 bdy_end: <frame_end> <frame> 7 flying pic: 6 state: 3000 wait: 0 next: 8 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10 catchingact: 55 55 caughtact: 130 130 itr_end: bdy: kind: 0 x: 5 y: 2 w: 45 h: 22 bdy_end: <frame_end> <frame> 8 flying pic: 7 state: 3000 wait: 0 next: 9 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10 catchingact: 55 55 caughtact: 130 130 itr_end: bdy: kind: 0 x: 5 y: 2 w: 45 h: 22 bdy_end: <frame_end> <frame> 9 flying pic: 8 state: 3000 wait: 0 next: 70 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10 catchingact: 55 55 caughtact: 130 130 itr_end: bdy: kind: 0 x: 5 y: 2 w: 45 h: 22 bdy_end: <frame_end> <frame> 70 flying pic: 9 state: 3000 wait: 0 next: 71 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10 catchingact: 55 55 caughtact: 130 130 itr_end: bdy: kind: 0 x: 5 y: 2 w: 45 h: 22 bdy_end: <frame_end> <frame> 71 flying pic: 10 state: 3000 wait: 0 next: 1 dvx: 28 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 3 itr: kind: 3 x: 5 y: 2 w: 45 h: 22 arest: 10 catchingact: 55 55 caughtact: 130 130 itr_end: bdy: kind: 0 x: 5 y: 2 w: 45 h: 22 bdy_end: <frame_end> <frame> 10 hiting pic: 11 state: 3001 wait: 2 next: 11 dvx: -4 dvy: 0 centerx: 27 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 hiting pic: 12 state: 3001 wait: 2 next: 12 dvx: -4 dvy: 0 centerx: 27 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 12 hiting pic: 13 state: 3001 wait: 2 next: 13 dvx: -4 dvy: 0 centerx: 27 centery: 30 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 13 hiting pic: 14 state: 3001 wait: 2 next: 14 dvx: -4 dvy: 0 centerx: 27 centery: 15 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 14 hiting pic: 15 state: 3001 wait: 2 next: 1000 dvx: -4 dvy: 0 centerx: 27 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 11 state: 3002 wait: 2 next: 21 dvx: -4 dvy: 0 centerx: 27 centery: 35 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 hit pic: 12 state: 3002 wait: 2 next: 22 dvx: -4 dvy: 0 centerx: 27 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 22 hit pic: 13 state: 3002 wait: 2 next: 23 dvx: -4 dvy: 0 centerx: 27 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 23 hit pic: 14 state: 3002 wait: 2 next: 24 dvx: -4 dvy: 0 centerx: 27 centery: 15 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 24 hit pic: 15 state: 3002 wait: 2 next: 1000 dvx: -4 dvy: 0 centerx: 27 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 11 state: 3003 wait: 2 next: 31 dvx: -4 dvy: 0 centerx: 27 centery: 33 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 rebounding pic: 12 state: 3003 wait: 2 next: 32 dvx: -4 dvy: 0 centerx: 27 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 32 rebounding pic: 13 state: 3003 wait: 2 next: 33 dvx: -4 dvy: 0 centerx: 27 centery: 30 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 33 rebounding pic: 14 state: 3003 wait: 2 next: 34 dvx: -4 dvy: 0 centerx: 27 centery: 15 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 34 rebounding pic: 15 state: 3003 wait: 2 next: 1000 dvx: -4 dvy: 0 centerx: 27 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 40 disappearing pic: 0 state: 9 wait: 1 next: 41 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 41 disappearing pic: 1 state: 9 wait: 1 next: 42 dvx: 0 dvy: 0 centerx: 37 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 42 disappearing pic: 2 state: 9 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 28 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 55 catching pic: 16 state: 9 wait: 1 next: 56 dvx: 550 dvy: 550 dvz: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 30 y: 33 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 56 catching pic: 17 state: 9 wait: 1 next: 57 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 30 y: 33 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 57 catching pic: 18 state: 9 wait: 1 next: 58 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 30 y: 33 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 58 catching pic: 19 state: 9 wait: 1 next: 59 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 30 y: 33 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 59 catching pic: 20 state: 9 wait: 1 next: 60 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 30 y: 33 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 60 catching pic: 21 state: 9 wait: 1 next: 61 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 30 y: 33 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 61 catching pic: 22 state: 9 wait: 1 next: 62 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 30 y: 33 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 62 catching pic: 23 state: 9 wait: 1 next: 63 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 30 y: 33 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 63 catching pic: 24 state: 9 wait: 1 next: 64 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 30 y: 33 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 64 catching pic: 25 state: 9 wait: 1 next: 65 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 30 y: 33 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 65 catching pic: 26 state: 9 wait: 1 next: 66 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 30 y: 33 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 66 catching pic: 27 state: 9 wait: 180 next: 80 dvx: 0 dvy: 550 centerx: 32 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 30 y: 33 vaction: 132 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 cpoint_end: <frame_end> <frame> 80 hiting pic: 28 state: 3001 wait: 1 next: 81 dvx: 0 dvy: 0 centerx: 27 centery: 29 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 81 hiting pic: 29 state: 3001 wait: 1 next: 82 dvx: 0 dvy: 0 centerx: 27 centery: 24 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 82 hiting pic: 30 state: 3001 wait: 1 next: 83 dvx: 0 dvy: 0 centerx: 27 centery: 27 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 83 hiting pic: 31 state: 3001 wait: 1 next: 84 dvx: 0 dvy: 0 centerx: 27 centery: 25 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 84 hiting pic: 32 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 27 centery: 20 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
also why is the vaction: 1000 ?
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