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Hex for Project/Beginner
#5
(12-27-2011, 10:57 AM)支倉凍砂 Wrote:  
(12-25-2011, 04:55 PM)xmfcx Wrote:  @#8: it can be easily done with dcing. Just make the value of hit_a: xx in defend frames.
I think you have misunderstood my question. I need to make additional frames that work like 110 to 111.

I think you are referring to #9 or #10, while he answered #8

About the bdys, multiple are possible in a frame (about 4 or 5, it's best if you try it out) - if it's more, the game either crashes or the rest of the bdys are not acknowledged, can't recall which it is right now (or was that itrs? or maybe it's both)
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Messages In This Thread
Hex for Project/Beginner - by 支倉凍砂 - 12-25-2011, 04:47 PM
RE: Hex for Project/Beginner - by mfc - 12-25-2011, 04:55 PM
RE: Hex for Project/Beginner - by 支倉凍砂 - 12-27-2011, 10:57 AM
RE: Hex for Project/Beginner - by Ramond - 12-27-2011, 11:31 AM
RE: Hex for Project/Beginner - by 支倉凍砂 - 12-27-2011, 12:58 PM
RE: Hex for Project/Beginner - by Dominate - 12-27-2011, 05:21 AM
RE: Hex for Project/Beginner - by Silverthorn - 12-27-2011, 01:40 PM
RE: Hex for Project/Beginner - by MH-Razen - 12-27-2011, 02:08 PM
RE: Hex for Project/Beginner - by Boop - 12-27-2011, 04:19 PM
RE: Hex for Project/Beginner - by mfc - 12-27-2011, 07:47 PM
RE: Hex for Project/Beginner - by 支倉凍砂 - 12-28-2011, 09:43 AM
RE: Hex for Project/Beginner - by mfc - 12-31-2011, 12:42 PM
RE: Hex for Project/Beginner - by 支倉凍砂 - 01-01-2012, 02:10 PM
RE: Hex for Project/Beginner - by Dominate - 01-01-2012, 05:26 AM
RE: Hex for Project/Beginner - by Boop - 01-01-2012, 02:47 PM
RE: Hex for Project/Beginner - by 支倉凍砂 - 01-02-2012, 08:42 PM



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