My first tutorial of DC.
A simple catch (Louis Special):
Use a running pic or others to use a catch move.
catchingact: x x is the frame that go when you char collid in others chars.
caughtact: x x is the frame that you opponent go when collid with "catch move".
Use DVX to avance with your char, in the last frame is "-1" for stop your character, or use next: 218 (frame - stop running).
To move for up and down when use catch move use DVZ: xx.
In catch move you can use state: 15
In "fire catch move" use state: 18 (fire effects).
So, this is a simple tutorial "catch entrance", no is completed. can you finish for me? ^^
Sorry about my english "/
bye!
A simple catch (Louis Special):
Code:
<frame> 275 r-catch
pic: x state: 9 wait: x next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: x
wpoint:
kind: 1 x: 48 y: 49 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 12 w: 47 h: 68
bdy_end:
<frame_end>
<frame> 276 r-catch
pic: x state: 9 wait: 2 next: 277 dvx: x dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
wpoint:
kind: 1 x: 48 y: 49 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 34 w: 40 h: 28 vrest: 7
catchingact: 279 279 caughtact: 132 132
itr_end:
bdy:
kind: 0 x: 26 y: 10 w: 45 h: 72
bdy_end:
<frame_end>
<frame> 277 r-catch
pic: x state: 9 wait: 2 next: 278 dvx: x dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\004.wav
wpoint:
kind: 1 x: 48 y: 49 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 29 w: 43 h: 30 vrest: 7
catchingact: 279 279 caughtact: 132 132
itr_end:
bdy:
kind: 0 x: 28 y: 12 w: 48 h: 65
bdy_end:
<frame_end>
<frame> 278 r-catch
pic: x state: 9 wait: 3 next: 999 dvx: -1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 100
wpoint:
kind: 1 x: 48 y: 49 weaponact: 26 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 3 x: 21 y: 29 w: 43 h: 30 vrest: 7
catchingact: 279 279 caughtact: 132 132
itr_end:
bdy:
kind: 0 x: 25 y: 12 w: 47 h: 68
bdy_end:
<frame_end>
Use a running pic or others to use a catch move.
catchingact: x x is the frame that go when you char collid in others chars.
caughtact: x x is the frame that you opponent go when collid with "catch move".
Use DVX to avance with your char, in the last frame is "-1" for stop your character, or use next: 218 (frame - stop running).
To move for up and down when use catch move use DVZ: xx.
In catch move you can use state: 15
In "fire catch move" use state: 18 (fire effects).
So, this is a simple tutorial "catch entrance", no is completed. can you finish for me? ^^
Sorry about my english "/
bye!