Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
LF2 Terminology
#3
Attacks that can it more than one guy: multi-hit? area of effect? Correct me if I'm wrong, but that also characterizes the soul bomb, disk, and fire arrow: they're multi-hit projectiles. Aren't palms exactly the same, just invisible?

Moves that a bot is liable to use even when no enemies are on the same line as them (e.g. tiger dash, inferno, icicles, but not any balls that I can think of): free-use? superlinear?

Those tied-up guys in stage mode: allies? prisoners?
Reply
Thanks given by:


Messages In This Thread
LF2 Terminology - by Kevin - 04-07-2012, 04:19 PM
RE: LF2 Terminology - by Electric2Shock - 04-07-2012, 04:37 PM
RE: LF2 Terminology - by zort - 04-07-2012, 06:45 PM
RE: LF2 Terminology - by Silverthorn - 04-07-2012, 06:49 PM
RE: LF2 Terminology - by Electric2Shock - 04-08-2012, 06:15 AM
RE: LF2 Terminology - by Kevin - 04-08-2012, 06:15 AM
RE: LF2 Terminology - by Silverthorn - 04-08-2012, 08:50 AM
RE: LF2 Terminology - by zort - 04-08-2012, 02:12 PM
RE: LF2 Terminology - by Kevin - 04-08-2012, 10:33 AM
RE: LF2 Terminology - by Ramond - 04-08-2012, 02:16 PM
RE: LF2 Terminology - by zort - 04-11-2012, 02:21 PM
RE: LF2 Terminology - by YinYin - 04-11-2012, 04:26 PM
RE: LF2 Terminology - by zort - 04-11-2012, 09:35 PM
RE: LF2 Terminology - by Kevin - 04-12-2012, 08:00 AM
RE: LF2 Terminology - by zort - 04-12-2012, 12:03 PM
RE: LF2 Terminology - by Ramond - 04-12-2012, 10:07 AM
RE: LF2 Terminology - by zort - 04-14-2012, 12:58 AM
RE: LF2 Terminology - by zort - 04-17-2012, 05:08 PM



Users browsing this thread: 1 Guest(s)