09-24-2008, 07:05 PM
(09-24-2008, 06:01 PM)Lf2-hacker Wrote: to the thing like the flute
just use an higher x y w and h value
erm, I doubt he want something with the flute effect like henry has it, more like the sound of the flute confuse the enemys near the player and help them.
Well, the problem with areas is always that you don't know how many enemies are in there and so it would be hard to make effects based on balls (only with ratio clone or so).
I have one question: this helping you - should it be temporary or for the rest of the game? in case it is temporary we need to keep the enemy somewhere, if not we can delete itwhich makes things much easier. In case it's not temporary I suggest only to "convert" one enemy...
<div style="border:0px solid #000000;">
<font face="Trebuchet MS"><i><a href="www.lf-empire.de" target="_blank">www.lf-empire.de</a></i>
Once I had a fortune, it said: "Leave now. Life is short. Time is luck" <br>Don't dream your life, live your dream!</font>
</div>