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Skills cooldown
#1
Hey all!

I want to discus and find ways to enable having cooldowns on skills. Example - DvA can only be used in 10 seconds after previous use, while DJA - 20 seconds.

My theory: every skill would have additional frames at the beggining ("starter") and at the end ("finisher"). The "finisher" frame would spawn a t0 "timer" which follows the char via kind8. The "starter" then checks if "timer" is alive, and if it is, then char goes to standing frames.
I don't like this as much as I hate itr/k8. But I'm too stupid to think of any other method. Any ideas?
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Messages In This Thread
Skills cooldown - by Simoneon - 06-09-2012, 07:49 PM
RE: Skills cooldown - by Infern112 - 06-09-2012, 08:06 PM
RE: Skills cooldown - by Simoneon - 06-09-2012, 08:11 PM
RE: Skills cooldown - by Alblaka - 06-10-2012, 07:11 AM
RE: Skills cooldown - by Infern112 - 06-09-2012, 08:53 PM
RE: Skills cooldown - by Silverthorn - 06-09-2012, 09:22 PM
RE: Skills cooldown - by Simoneon - 06-10-2012, 06:40 AM



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