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catching problem
#7
no - thats because cpoint works that way
your object is probably surpassing the opponent already the moment it connects to catch
try experimenting with the itr area and the center to make sure this does not happen

have a look at where the itr in the walking frames of characters is for example - its at their very front to make it unlikely that the character is already too close, walking past his opponent - but still catching (in that case he would turn around too)
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Thanks given by: Q.D


Messages In This Thread
catching problem - by Q.D - 08-06-2012, 10:59 PM
RE: catching problem - by A-Man - 08-06-2012, 11:49 PM
RE: catching problem - by Q.D - 08-07-2012, 12:16 AM
RE: catching problem - by A-Man - 08-07-2012, 12:51 AM
RE: catching problem - by YinYin - 08-07-2012, 05:15 AM
RE: catching problem - by Q.D - 08-07-2012, 10:54 AM
RE: catching problem - by YinYin - 08-07-2012, 11:00 AM
RE: catching problem - by Q.D - 08-08-2012, 11:34 AM
RE: catching problem - by A-Man - 08-08-2012, 11:44 AM



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