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Help with broken weapon
#3
finally i understood how working Bluna's weapon, but i still have problem with my.
    DC-Code:
<frame> 20 on_ground
   pic: 2  state: 2004  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 54  centery: 56
   itr:
      kind: 14  x: 12  y: 27  w: 88  h: 30   vrest: 1
   itr_end:
   bdy:
      kind: 0  x: 52  y: 39  w: 16  h: 18
   bdy_end:
   opoint:
      kind: 2  x: 0  y: 0  action: 100  dvx: 0  dvy: 0  oid: 500  facing: 0
   opoint_end:
<frame_end>


i've added opoint: (action: doesn't matter, because it always go to frame 0, yeah?)
    DC-Code:
<frame> 0 broken
   pic: 0  state: 3005  wait: 2  next: 1  dvx: 0  dvy: 0  centerx: 64  centery: 68  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 1 broken
   pic: 1  state: 3005  wait: 2  next: 2  dvx: 0  dvy: 0  centerx: 64  centery: 68  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 2 broken
   pic: 2  state: 3005  wait: 2  next: 1000  dvx: 0  dvy: 0  centerx: 64  centery: 68  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>


and simple broken animation as type: 5. but the animation i always visible in front of weapon and appears over and over again. is it have to be like this? and btw, it's heavy weapon, if it has any meaning.

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Messages In This Thread
Help with broken weapon - by The Hari - 08-19-2012, 12:46 PM
RE: Help with broken weapon - by YinYin - 08-19-2012, 01:03 PM
RE: Help with broken weapon - by The Hari - 08-19-2012, 07:02 PM
RE: Help with broken weapon - by YinYin - 08-19-2012, 07:37 PM
RE: Help with broken weapon - by The Hari - 08-19-2012, 09:27 PM



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