08-19-2012, 07:02 PM
finally i understood how working Bluna's weapon, but i still have problem with my.
i've added opoint: (action: doesn't matter, because it always go to frame 0, yeah?)
and simple broken animation as type: 5. but the animation i always visible in front of weapon and appears over and over again. is it have to be like this? and btw, it's heavy weapon, if it has any meaning.
DC-Code:
<frame> 20 on_ground pic: 2 state: 2004 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 54 centery: 56 itr: kind: 14 x: 12 y: 27 w: 88 h: 30 vrest: 1 itr_end: bdy: kind: 0 x: 52 y: 39 w: 16 h: 18 bdy_end: opoint: kind: 2 x: 0 y: 0 action: 100 dvx: 0 dvy: 0 oid: 500 facing: 0 opoint_end: <frame_end> |
i've added opoint: (action: doesn't matter, because it always go to frame 0, yeah?)
DC-Code:
<frame> 0 broken pic: 0 state: 3005 wait: 2 next: 1 dvx: 0 dvy: 0 centerx: 64 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 1 broken pic: 1 state: 3005 wait: 2 next: 2 dvx: 0 dvy: 0 centerx: 64 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 2 broken pic: 2 state: 3005 wait: 2 next: 1000 dvx: 0 dvy: 0 centerx: 64 centery: 68 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
and simple broken animation as type: 5. but the animation i always visible in front of weapon and appears over and over again. is it have to be like this? and btw, it's heavy weapon, if it has any meaning.