(02-05-2013, 09:31 AM)Alblaka Wrote: Is there any way of strengthening a characters base defense except for giving him an armor id or (as I do) disabling the broken defense?I like creating an object with a larger bdy and high hp that will take all the weak hits (arest) and also makes a new hit sound. Stronger hits (vrest) will still be able to get past that and hit both object and character.
Another cool option is hitting yourself with a negative bdefend. This increases your state 7 (or armor) defense.
(02-05-2013, 09:31 AM)Alblaka Wrote: Exspecially the bottle=death part. Would need to override id() before implementing this, otherwise the AI will, literally kill itself.Well the id() is still a large chunk of work. Until that is tackled you can try to make the ego() aware of it and stay away/throw bottles in case it performed a release (and hope that the id() won't get a chance to pick and drink). This might be enough for a start if you want to try it.
Good to know such a thing is possible, though.
edit: I just realized there is yet another way to remember a state per fighter/object instead of per character:
rudolfs transform
I use it to lock away moves and unlock them by transforming a character into himself (from that point on he can switch back and forth between two states and perform a move every time).
But you could also use it to prohibit a move from being performed again once the character has transformed into himself.
This one has no drawbacks as long as your character doesn't use the normal copy ability.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves