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Earth [Beta realse] V.1
#23
I know it's tedious: try to get the hang of adjusting centerx and centery. Your character is still riddled with mistakes on that level and it's really hard to judge anything else when this keeps distracting you (not just me).
If you think that will be too much work, here is a short cut you should always take:
Adjust as many sprite frames to animate perfectly when put on top of each other (no sudden shifting). Once that is done you can use the exact same center values for all of them inside the data (usually 39 and 79 for characters like this). Only for the ones where he doesn't fit properly and his actual center shifts from the usual value you will need to adjust the data carefully. Have a look at how Deeps DvA is animated (sprite squares) for reference.

I can give you more pointers concerning his basic animations once you center your character properly. The moves I shall judge without that restraint though:

D>A Extremely buggy - what are you trying to do here again?

DvA It would be a lot better if the statue also had a com logo for distraction (like Julians mirror images). Also the teleport is a little cheap. What would you think about instead giving him Rudolfs invisibility with a timed reappearing animation (pieces of mud reforming his body maybe?) that overlays the usual blinking. Or anything else that gives more control to the character and less pinpoint long and short range teleporting.
This will even be better for him because right now the opponent can simply grab his statue and throw it right into Earth as he reappears. Kinda like punishing LouisEX with his armor, except he doesn't even have to aim.

D>J The Columns I see seem to be an icicle copy. If you don't allow any z movement of the parent object you may as well not have it move at all and distribute the three rock objects by adjusting the x value of the respective opoint. If the centerx values in this case are visually correct (seeing them being pretty close to each other while the shadows are way off) I would suggest you to fix them to their respective shadow instead and just create them closer together instead of shifting them away from their object center.

DvJ That's an ok idea but it doesn't really work that way. First of all the opponent gets visually stuck below the ground. Second he gets released and ready for revenge. Third there is again no user control over this sequence (throwing the punches yourself with A for example as they seem to be pretty slow).

(07-11-2013, 08:33 PM)The Hari Wrote:  - Why there are little lags after pressing D>J and DVJ?
hit_Fj and _Dj are missing in frame 110.
Reply
Thanks given by: Ariel , The Hari


Messages In This Thread
Earth [Beta realse] V.1 - by Ariel - 12-19-2011, 04:11 PM
RE: DesignHeaven Project's - by Sonic Boom - 12-19-2011, 04:58 PM
RE: DesignHeaven Project's - by prince_freeza - 12-19-2011, 05:23 PM
RE: DesignHeaven Project's - by ossiee - 12-19-2011, 06:06 PM
RE: DesignHeaven Project's - by empirefantasy - 12-19-2011, 06:56 PM
RE: DesignHeaven Project's - by lf2TimmE1 - 12-19-2011, 09:42 PM
RE: DesignHeaven Project's - by Sonic Boom - 12-20-2011, 04:23 PM
RE: DesignHeaven Project's - by Ariel - 12-20-2011, 11:30 PM
RE: DesignHeaven Project's - by Dominate - 12-21-2011, 04:33 AM
RE: DesignHeaven Project's - by Marshall - 12-21-2011, 05:31 AM
RE: DesignHeaven Project's - by ossiee - 12-26-2011, 06:29 PM
RE: DesignHeaven Project's - by Ariel - 12-27-2011, 01:08 AM
RE: DesignHeaven Project's - by Ariel - 06-20-2013, 09:29 AM
RE: DesignHeaven Project's - by GuestEX - 06-20-2013, 06:16 PM
RE: DesignHeaven Project's - by Ariel - 06-30-2013, 11:33 PM
RE: DesignHeaven Project's - by YinYin - 07-01-2013, 10:36 AM
RE: DesignHeaven Project's - by Monolanier - 07-01-2013, 10:39 AM
RE: DesignHeaven Project's - by The Hari - 07-01-2013, 09:21 PM
Earth [Beta realse] V.1 - by Ariel - 07-11-2013, 06:13 PM
RE: Earth [Beta realse] V.1 - by The Hari - 07-11-2013, 08:33 PM
RE: Earth [Beta realse] V.1 - by YinYin - 07-12-2013, 11:34 PM
RE: Earth [Beta realse] V.1 - by TamBoy - 07-12-2013, 03:06 PM
RE: Earth [Beta realse] V.1 - by AmadisLFE - 07-31-2013, 03:50 AM
RE: Earth [Beta realse] V.1 - by Memento - 08-29-2013, 07:25 PM
RE: Earth [Beta realse] V.1 - by Ariel - 08-29-2013, 07:34 PM



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