07-21-2013, 03:53 AM
(This post was last modified: 07-21-2013, 03:57 AM by Sam Fisher.)
Deep:
Davis:
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<frame> 290 dash_sword pic: 160 state: 301 wait: 1 next: 291 dvx: 3 dvy: 0 dvz: 0 centerx: 25 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 mp: 150 sound: data\045.wav wpoint: kind: 1 x: 31 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 14 w: 18 h: 60 bdy_end: <frame_end> <frame> 291 dash_sword pic: 161 state: 301 wait: 1 next: 292 dvx: 6 dvy: 0 dvz: 0 centerx: 18 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\054.wav wpoint: kind: 1 x: 22 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 3 y: 17 w: 19 h: 59 bdy_end: <frame_end> <frame> 292 dash_sword pic: 162 state: 301 wait: 1 next: 293 dvx: 11 dvy: 0 dvz: 0 centerx: 17 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 21 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 18 y: 18 w: 76 h: 62 dvx: 10 dvy: -8 fall: 70 vrest: 10 bdefend: 60 injury: 54 effect: 1 itr_end: bdy: kind: 0 x: 2 y: 21 w: 18 h: 58 bdy_end: <frame_end> <frame> 293 dash_sword pic: 163 state: 301 wait: 1 next: 294 dvx: 6 dvy: 0 dvz: 0 centerx: 42 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 44 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 60 y: 8 w: 14 h: 70 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: itr: kind: 0 x: -4 y: 47 w: 62 h: 24 dvx: -7 fall: 25 bdefend: 30 injury: 15 effect: 1 itr_end: bdy: kind: 0 x: 20 y: 16 w: 20 h: 60 bdy_end: <frame_end> <frame> 294 dash_sword pic: 164 state: 301 wait: 1 next: 295 dvx: 6 dvy: 0 dvz: 0 centerx: 41 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 43 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 56 y: 12 w: 14 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 25 y: 20 w: 16 h: 59 bdy_end: <frame_end> <frame> 295 dash_sword pic: 165 state: 301 wait: 1 next: 296 dvx: 12 dvy: 0 dvz: 0 centerx: 44 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\054.wav wpoint: kind: 1 x: 43 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 24 y: 15 w: 19 h: 64 bdy_end: <frame_end> <frame> 296 dash_sword pic: 166 state: 301 wait: 1 next: 297 dvx: 6 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 2 y: 15 w: 90 h: 63 dvx: 10 dvy: -6 fall: 70 vrest: 10 bdefend: 60 injury: 42 effect: 1 itr_end: bdy: kind: 0 x: 5 y: 16 w: 17 h: 63 bdy_end: <frame_end> <frame> 297 dash_sword pic: 167 state: 301 wait: 1 next: 298 dvx: 6 dvy: 0 dvz: 0 centerx: 19 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 28 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 43 y: 0 w: 46 h: 78 dvx: 10 dvy: -6 fall: 70 vrest: 10 bdefend: 60 injury: 42 effect: 1 itr_end: bdy: kind: 0 x: 7 y: 12 w: 18 h: 65 bdy_end: <frame_end> <frame> 298 dash_sword pic: 168 state: 301 wait: 1 next: 299 dvx: 6 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 35 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 54 y: 3 w: 14 h: 72 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 16 y: 14 w: 17 h: 63 bdy_end: <frame_end> <frame> 299 dash_sword pic: 169 state: 301 wait: 1 next: 300 dvx: 12 dvy: 0 dvz: 0 centerx: 19 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\054.wav wpoint: kind: 1 x: 31 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 7 y: 12 w: 18 h: 65 bdy_end: <frame_end> <frame> 300 dash_sword pic: 179 state: 301 wait: 1 next: 301 dvx: 6 dvy: 0 dvz: 0 centerx: 20 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 32 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 25 y: 4 w: 57 h: 77 dvx: 10 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 42 effect: 1 itr_end: bdy: kind: 0 x: 9 y: 12 w: 15 h: 65 bdy_end: <frame_end> <frame> 301 dash_sword pic: 178 state: 301 wait: 1 next: 302 dvx: 6 dvy: 0 dvz: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 55 y: 50 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 4 y: 38 w: 82 h: 39 dvx: -8 fall: 25 bdefend: 30 injury: 42 effect: 1 itr_end: bdy: kind: 0 x: 36 y: 13 w: 17 h: 65 bdy_end: <frame_end> <frame> 302 dash_sword pic: 177 state: 301 wait: 1 next: 303 dvx: 6 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 47 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 61 y: 9 w: 14 h: 66 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 23 y: 13 w: 22 h: 67 bdy_end: <frame_end> <frame> 303 dash_sword pic: 176 state: 301 wait: 1 next: 304 dvx: 6 dvy: 0 dvz: 0 centerx: 31 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\054.wav wpoint: kind: 1 x: 49 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 55 y: 7 w: 19 h: 70 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 31 y: 11 w: 14 h: 69 bdy_end: <frame_end> <frame> 304 dash_sword pic: 175 state: 301 wait: 1 next: 305 dvx: 6 dvy: 0 dvz: 0 centerx: 10 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 23 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: -4 y: 27 w: 99 h: 42 dvx: 17 dvy: -11 fall: 70 vrest: 10 bdefend: 60 injury: 48 effect: 1 itr_end: bdy: kind: 0 x: 5 y: 19 w: 15 h: 63 bdy_end: <frame_end> <frame> 305 dash_sword pic: 174 state: 301 wait: 1 next: 306 dvx: 12 dvy: 0 dvz: 0 centerx: 14 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 25 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: -6 y: 31 w: 98 h: 34 dvx: 17 dvy: -11 fall: 70 vrest: 10 bdefend: 60 injury: 48 effect: 1 itr_end: bdy: kind: 0 x: 6 y: 13 w: 15 h: 69 bdy_end: <frame_end> <frame> 306 dash_sword pic: 173 state: 301 wait: 1 next: 307 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 47 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: -11 y: 30 w: 102 h: 18 dvx: -7 fall: 25 bdefend: 30 injury: 20 effect: 1 itr_end: bdy: kind: 0 x: 24 y: 30 w: 21 h: 48 bdy_end: <frame_end> <frame> 307 dash_sword pic: 172 state: 301 wait: 1 next: 308 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 46 y: 53 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 24 y: 22 w: 53 h: 58 bdy_end: <frame_end> <frame> 308 dash_sword pic: 171 state: 3 wait: 1 next: 309 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 17 w: 48 h: 62 bdy_end: <frame_end> <frame> 309 dash_sword pic: 170 state: 3 wait: 2 next: 260 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 36 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 16 y: 16 w: 40 h: 65 bdy_end: <frame_end> |
Davis:
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<frame> 270 many_punch pic: 153 state: 3 wait: 1 next: 271 dvx: 7 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 mp: 75 sound: data\007.wav wpoint: kind: 1 x: 37 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 271 many_punch pic: 154 state: 3 wait: 1 next: 272 dvx: 5 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 wpoint: kind: 1 x: 31 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 63 y: 9 w: 16 h: 67 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: itr: kind: 0 x: 17 y: 35 w: 61 h: 13 dvx: 7 fall: 1 vrest: 7 bdefend: 16 injury: 25 itr_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 272 many_punch pic: 155 state: 3 wait: 1 next: 273 dvx: 3 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 35 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 273 many_punch pic: 156 state: 3 wait: 1 next: 274 dvx: 3 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 wpoint: kind: 1 x: 29 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 57 y: 9 w: 18 h: 67 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: itr: kind: 0 x: 14 y: 35 w: 58 h: 18 dvx: 7 fall: 1 vrest: 7 bdefend: 16 injury: 25 itr_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 274 many_punch pic: 157 state: 3 wait: 1 next: 275 dvx: 3 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 mp: 75 wpoint: kind: 1 x: 26 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 275 many_punch pic: 158 state: 3 wait: 1 next: 276 dvx: 5 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 276 many_punch pic: 159 state: 3 wait: 1 next: 277 dvx: 5 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 wpoint: kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 64 y: 10 w: 18 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: itr: kind: 0 x: -1 y: 22 w: 81 h: 25 dvx: 10 fall: 1 vrest: 7 bdefend: 16 injury: 25 itr_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 277 many_punch pic: 169 state: 3 wait: 1 next: 278 dvx: 3 dvy: 0 dvz: 0 centerx: 18 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 wpoint: kind: 1 x: 27 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 278 many_punch pic: 168 state: 3 wait: 1 next: 279 dvx: 5 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 hit_Ua: 300 wpoint: kind: 1 x: 32 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 279 many_punch pic: 167 state: 3 wait: 1 next: 280 dvx: 7 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 hit_Ua: 300 sound: data\007.wav wpoint: kind: 1 x: 33 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 280 many_punch pic: 166 state: 3 wait: 1 next: 281 dvx: 3 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 wpoint: kind: 1 x: 34 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: 10 y: 2 w: 75 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45 effect: 4 itr_end: itr: kind: 0 x: 12 y: 11 w: 70 h: 51 dvx: 7 dvy: -15 fall: 70 vrest: 15 bdefend: 60 injury: 25 itr_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 281 many_punch pic: 165 state: 3 wait: 2 next: 282 dvx: 3 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 0 hit_d: 300 hit_j: 290 wpoint: kind: 1 x: 33 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 282 many_punch pic: 164 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 300 hit_j: 290 wpoint: kind: 1 x: 41 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> |
Sincerely, Slitcm ,Gal