07-22-2013, 11:02 AM
not good for those who didint do hw, at least for those who are beginners. but now lets move on new lesson.
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This lesson will be easy. we will talk about states.
States are a part of frame header
Depending on what you want to do you must use the right state. States list:
0 (Standing)
1 (Walking)
2 (Running)
3 (Attacks)
4 (Jumping)
5 (Dash)
6 (Rowing)
7 (Defend)
8 (Broken Defend)
9 (Catching)
10 (Caught)
11 (Injured)
12 (Falling)
13 (Ice)
14 (Lying)
15 (Other)
16 (Injured 2)
17 (Drinking)
18 (Burning)
19 (Firerun)
100 (Hit Ground)
301 (z-movement)
400/1 (Teleport)
500/1 (Transform)
1700 (Heal)
8000 (Transform)
100X (Light Weapons)
200X (Heavy Weapons)
300X (Ball States)
And some extra states 9995,9996,9997,9998,9999
You can read about them in the mainsite, and look one by one or just click on "all pages". link: http://www.lf-empire.de/lf2-empire/data-...limitstart=
For now it is important to know that state 3 is the one that you generally will use when you make attack frames. (its not necessary to learn everything about every state).
This was a easy lesson, but no Wednesday we will meet again and i will explain coordinates, pics and sprites.
-------------------------------------------------------------------------
This lesson will be easy. we will talk about states.
States are a part of frame header
DC-Code:
<frame> 0 standing THAT'S CALLED FRAME HEADER---> pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290 UNTIL HERE bpoint: x: 39 y: 34 bpoint_end: wpoint: kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> |
Depending on what you want to do you must use the right state. States list:
0 (Standing)
1 (Walking)
2 (Running)
3 (Attacks)
4 (Jumping)
5 (Dash)
6 (Rowing)
7 (Defend)
8 (Broken Defend)
9 (Catching)
10 (Caught)
11 (Injured)
12 (Falling)
13 (Ice)
14 (Lying)
15 (Other)
16 (Injured 2)
17 (Drinking)
18 (Burning)
19 (Firerun)
100 (Hit Ground)
301 (z-movement)
400/1 (Teleport)
500/1 (Transform)
1700 (Heal)
8000 (Transform)
100X (Light Weapons)
200X (Heavy Weapons)
300X (Ball States)
And some extra states 9995,9996,9997,9998,9999
You can read about them in the mainsite, and look one by one or just click on "all pages". link: http://www.lf-empire.de/lf2-empire/data-...limitstart=
For now it is important to know that state 3 is the one that you generally will use when you make attack frames. (its not necessary to learn everything about every state).
This was a easy lesson, but no Wednesday we will meet again and i will explain coordinates, pics and sprites.