08-06-2013, 12:38 PM
hmm thia wek i might not be online here so i will give only one lesson.
bdy
the meaning of bdy is body. You have noticed in frames that there is an bdy: and bdy_end:
This is the area where the char or ball can be hit. So if an somebody attacks on bdy then char will be harmed.
Bdy is determined by coordinates and area only 2D (x,y,w,h) and kind:
kind is always 0.
(if you let an char frame without bdy, then he can not be attacked)
itr
Itr means interaction. it means the area which attacks. it is determined by x,y,w,h and tags we mentioned in the last lesson.
But itrs are seperated in kinds! For a normal attack use kind: 0. the other kinds are for different functions. http://www.lf-empire.de/lf2-empire/data-...limitstart= a list of all kinds.
HOMEWORK
Modify woody's D^A in a interesting/exiting/cool way. We will select together the best work
. DEADLINE SATURDAY
bdy
the meaning of bdy is body. You have noticed in frames that there is an bdy: and bdy_end:
This is the area where the char or ball can be hit. So if an somebody attacks on bdy then char will be harmed.
Bdy is determined by coordinates and area only 2D (x,y,w,h) and kind:
kind is always 0.
(if you let an char frame without bdy, then he can not be attacked)
itr
Itr means interaction. it means the area which attacks. it is determined by x,y,w,h and tags we mentioned in the last lesson.
But itrs are seperated in kinds! For a normal attack use kind: 0. the other kinds are for different functions. http://www.lf-empire.de/lf2-empire/data-...limitstart= a list of all kinds.
HOMEWORK
Modify woody's D^A in a interesting/exiting/cool way. We will select together the best work
