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Effects opoint
#3
(09-24-2013, 03:23 AM)A-MAN Wrote:  First of all, welcome to the forum. I don't think you can actually opoint that smoke
Yes you can - but it'll only be a single puff (or fixed group) at a certain location - not the random smoke. sample

It's inside the broken_weapon.dat: oid: 999 action: 140 (burning smoke).
(09-24-2013, 03:23 AM)A-MAN Wrote:  you can have it appear simply by having an itr with any of the effects: 20, 21, 22.
No. You have to use state 18 or 19.
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Thanks given by: A-Man


Messages In This Thread
Effects opoint - by MR.Hawkins - 09-23-2013, 08:18 PM
RE: Effects opoint - by A-Man - 09-24-2013, 03:23 AM
RE: Effects opoint - by YinYin - 09-24-2013, 06:24 AM



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