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[solved] Opoint lower on Z-Axis problem
#1
? 
I've been trying to make a quick fix for Julian's mirror image, but came into a problem related to z-axis and opointing.

When DJA is used, Julian will op julian_ball2 act 240. It'd then op Julian again act 237, which would then op Julian act 239. And then it'd opoint ball act 249 when the image fades away. I used this to fix the mirror image with Rudolf transform exploit, as well as prevent the image from showing up at 500hp for an extended period of time.

Unfortunately, with so much opointing being done, the mirror image would spawn lower and lower on the z-axis, thus ruining the deception. What I tried to do is to make the ball move upward on the z-axis to correct itself, but it doesn't work no matter what hit_j value I use.

No, simply using centery / opointing a higher y or using an ik8 shadow won't work because Com will give it away and I intend to keep it there since I'm not attempting a full mod, plus the shadow only works if backgrounds use the same shadow.

I remember this problem existed long ago, but has there been any new method to solve it?
Code below.


Julian
    DC-Code:
<frame> 103 rowing
   pic: 49  state: 6  wait: 10  next: 104  dvx: 10  dvy: 0  dvz: 3  centerx: 34  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 39  y: 99  action: 240  dvx: 0  dvy: 0  oid: 229  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 28  y: 60  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 237 shadow
pic: 78  state: 15  wait: 0  next: 238  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 238 shadow
pic: 999  state: 3005  wait: 0  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 41  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
opoint:
kind: 1  x: 41  y: 99  action: 240  dvx: 0  dvy: 0  oid: 52 facing: 0
opoint_end:
<frame_end>
<frame> 239 shadow
pic: 999  state: 3005  wait: 0  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 41  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
opoint:
kind: 1  x: 41  y: 99  action: 249  dvx: 0  dvy: 0  oid: 229  facing: 0
opoint_end:
<frame_end>
<frame> 240 shadow
   pic: 78  state: 15  wait: 22  next: 241  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 241 shadow
   pic: 80  state: 15  wait: 2  next: 242  dvx: 550  dvy: 550  dvz: 550  centerx: 41  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 242 shadow
   pic: 79  state: 15  wait: 2  next: 243  dvx: 550  dvy: 550  dvz: 550  centerx: 42  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 243 shadow
   pic: 80  state: 15  wait: 2  next: 244  dvx: 550  dvy: 550  dvz: 550  centerx: 40  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 244 shadow
   pic: 78  state: 15  wait: 2  next: 245  dvx: 550  dvy: 550  dvz: 550  centerx: 37  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 245 shadow
   pic: 81  state: 15  wait: 2  next: 246  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 246 shadow
   pic: 82  state: 15  wait: 2  next: 247  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 247 shadow
   pic: 81  state: 15  wait: 2  next: 248  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 248 shadow
   pic: 78  state: 15  wait: 2  next: 239  dvx: 550  dvy: 550  dvz: 550  centerx: 36  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>


Julian Ball 2
    DC-Code:
<frame> 239 shadow
pic: 999  state: 3005  wait: 0  next: 1000  dvx: 550  dvy: 550  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 45
opoint:
kind: 1  x: 39  y: 99  action: 237  dvx: 0  dvy: 0  oid: 52  facing: 0
opoint_end:
<frame_end>
<frame> 240 shadow
   pic: 45  state: 3006  wait: 0  next: 239  dvx: 550  dvy: 550  dvz: 0  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 45
<frame_end>
<frame> 249 shadow
   pic: 37  state: 3005  wait: 2  next: 250  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 250 shadow
   pic: 38  state: 3005  wait: 2  next: 251  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 251 shadow
   pic: 39  state: 3005  wait: 2  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 39  centery: 99  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
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Messages In This Thread
[solved] Opoint lower on Z-Axis problem - by STM1993 - 03-17-2014, 06:49 PM
RE: Opoint lower on Z-Axis problem - by YinYin - 03-17-2014, 08:30 PM
RE: Opoint lower on Z-Axis problem - by STM1993 - 03-18-2014, 03:48 AM
RE: Opoint lower on Z-Axis problem - by Azriel - 03-18-2014, 06:20 AM
RE: Opoint lower on Z-Axis problem - by STM1993 - 03-18-2014, 07:01 AM



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