(03-30-2014, 09:49 PM)Gad Wrote:I kind of don't really like tower defense games, hence I didn't play very well. At least I didn't 'die'. And without knock back this isn't fun to me at all.(03-30-2014, 08:53 PM)YinYin Wrote: My score is -22 :CThat's not even a score.
(03-30-2014, 09:49 PM)Gad Wrote: The game is pretty hard writen in X and Y cords only. I don't feel like I need primarly I don't feel like I want to rewrite the engine partially to make Z axis.Oh I didn't think a real Z axis would be necessary. Just adding an arching offset to the y value and only let the projectile hit within the very last stretch before it smashes the ground. Jans Devils could certainly use that. I just feel the extra step of correctly rotating your turret before you place it under pretty frantic and time critical circumstances makes this unnecessarily difficult (and punishing if you get it wrong, lots of money wasted). You could at least have the Hunters turn on their own or think of a more versatile input than cycling through rotations with just one button.
... you will have several turrets to use. Some of them will work entirely different from the hunter - melee and aerial effected attacks.
Different turrets setups for each map will be welcome and expected.
or direct targeted, chasing perhaps
I find this system nice and challanging.
edit: I just noticed the Hunter shooting right has a faster rate than the one shooting down ... dandy.
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves