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DC Solutions/Explanations for some LF2 bugs
#8
@Evan - That's the whole point. Trying to solve some LF2 bugs using only Data Changing(DC) techniques and explaining those that are caused purely by the data itself.

Update to pink smoke bug #36.
LF2 resets y to 0 if a character(does not apply to type 3 balls) falls below y: 0. This bug specifically occurs only to Louis, LouisEX & Firzen because they have specific jump values of "-17.000000"(Firzen) or "-18.699999"(Louis/EX), both of which happen to be a multiple of 1.7, which is the strength of gravity in LF2. This bug occurs because these characters land exactly at y: 0, and using dvy: 550 on Rudolf's transform_b frame 245 will not solve the problem.

The best solution is to simply change the jump height. From testing, it is best to decrease the jump height by exactly 0.000005 below the multiple of 1.7 so Firzen & Louis' jumps should be exactly "-16.999995" and "-18.699995" respectively. I do not recommend increasing jump height as it requires a much larger number(around 0.050000) which deviates too much from the original height.
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~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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RE: DC Solutions/Explanations for some LF2 bugs - by STM1993 - 04-03-2014, 03:27 AM



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