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New Command Ideas
#2
Would be nice if there were a separate button input used for commands.

* Ability to ask specific people to move/come/stay. I hate how Jan always runs ahead and get herself killed instead of playing get-away & healing from afar, and how I can't split my army into two groups - one to engage the front, another to protect the milk.
* Guard. Difference from the normal stay command is that the characters will return to the spot they were asked to stay at rather than keep moving away.
* Order your army to drink/not drink milk/beer. Sometimes I'm half-dead and desperately need a milk, only for one of my idiot mooks steal it and drink it for himself. At the same time, when I'm already perfectly healthy, I want my army to drink up before fighting or to fall back and recover while I tank the enemy.

Taunts can work in many ways; can cause the enemy to be lured towards you like an enemy-influencing version of Come. Or you can take the route that X-LF2 & Devil May Cry goes where it restores mana(the former restores 20mp instantly with the input DDJ, the latter recovers the Super mode + combo meter if the taunt is uninterrupted and cannot be spammed to get the effect).
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Messages In This Thread
New Command Ideas - by LutiChris - 04-15-2014, 06:34 PM
RE: New Command Ideas - by STM1993 - 04-15-2014, 09:28 PM
RE: New Command Ideas - by YinYin - 04-16-2014, 06:59 AM
RE: New Command Ideas - by STM1993 - 04-16-2014, 07:53 AM
RE: New Command Ideas - by YinYin - 04-16-2014, 08:48 AM
RE: New Command Ideas - by STM1993 - 04-16-2014, 09:36 AM
RE: New Command Ideas - by YinYin - 04-16-2014, 10:33 AM
RE: New Command Ideas - by STM1993 - 04-17-2014, 05:17 PM
RE: New Command Ideas - by empirefantasy - 04-26-2014, 04:41 PM
RE: New Command Ideas - by Dr.Death - 04-28-2014, 07:09 PM



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