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what new features would you like in lf2?
#7
(05-01-2014, 07:56 PM)Bamboori Wrote:  1: hell yeah :D i dont quite know how useful exactly it will be, but it will be fun for some stages and one background in 2d i guess

2: what exactly do you mean by this? like D>D or DDJ?

3: should be possible :D

4: i don't quite get what you mean by this. a random value range should be no problem though.

5: there is an opoint limit in LF2? i really didn't DC for too long :D no limits as long as it wont kill the engine (which will take a while... hopefully)

6: do you mean like player one chooses his character to be green? if yes, i dont really like that. i would like to save colour blending for effects (like poisoned for example). what is possible though that you can choose between different skins (something to be unlocked in stage maybe? ;D)
2: Yep. Or something even more spectacular like the system of SSB (holding an arrow + Attack).

4: Suppose you would like to have your character move forward with dvx's equivalent tag in your engine. You want your character to move a distance according to the HP and the Velocity in x you have (the more HP and Velocity in x, the more you go forward).
Code:
dvx: ($current_hp$*$velocity_x$)/2
In real time, $current_hp$ & $velocity_x$ will be substituted by your current HP and velocity_x value , divided by 2 and set as the argument for dvx. You get the idea.

6: Uhh, nope, that wasn't what I meant. I am talking about the sprite grid colorkey. Like for LF2, the color key for any image imported is always black (black is the thing that becomes transparent).
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RE: what new features would you like in lf2? - by A-Man - 05-02-2014, 04:09 AM



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