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what new features would you like in lf2?
#16
The team command on Hero Fighter is where you press a button and then a direction to control your AI followers (move, come close, or stay by the left or right of you). You can adjust it however possible, but that is what Marti has done.
And to fix the rolling input issue, why not have inputs reset when you get up from rolling? This would allow mid-roll moves while preventing any other special moves. It may be a little weird, but it's my only idea.

I like the idea of two buttons. It might be a little harder to grasp with a concept like LF2's engine, but as long as it serves a different purpose for everybody I think it would make the game interesting. I do understand why this idea may get shot down. Won't argue about it.

A-MAN: The color key used in GameMaker relies on the color of a pixel in the corner for each sprite. How the game will handle that in custom characters is beyond me, especially since GM does NOT handle sheets all too well.
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The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
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RE: what new features would you like in lf2? - by Dragon5 - 05-02-2014, 04:09 PM



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