The idea of a fourth button isn't bad at all IMO. One can use it for a heavy attack, for attacking with a weapon you're holding or maybe for grabbing. A developer should be able to not make use of the 4rth button if he wants, but supporting it would still be awesome nevertheless.
I liked the idea of taking the top left corner pixel for the colorkey.
Edit:
a "flag:" tag which can be fed one or multiple values. Only an itr and a bdy having the same flag would interact. That would be a pretty good farewell to all the special bdys we've been doing.
I liked the idea of taking the top left corner pixel for the colorkey.
Edit:
Quote:about falling opponent hit: how about making that a new body type? so only special itr types will be able to hit it.A new bdy type? Why restrict yourself with LF2's coding mechanics? LF2 wasn't made to be modded in the first place. Here is an idea:
a "flag:" tag which can be fed one or multiple values. Only an itr and a bdy having the same flag would interact. That would be a pretty good farewell to all the special bdys we've been doing.
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout