Hey, just found this thread recently and decided to give this character a try.
He feels great so far! I really liking his >>A, D^A and DvJ, he has excellent follow-up attacks.
>>A+A (this is a great way to stun, then grab or pause before using Super)
AAA+A + D^A (+JA) + A/DvA
AAA+A + D^A (+JA) + D^A + >>JA
Grab >A >JA (throw, dash attack; much more doable than normal LF2 characters)
>>JD^A >>JA (not too useful because AI tends to punch you before you can hit)
(note: can use DA instead of JA in midair for the same punch)
Understandably, D>J isn't complete yet as Louis' sprites are still being used. Too bad he can't use moves during grab. Initially I didn't understand why JD^A costs more mana than JDvA until I noticed its better combo potential.
Some issues I have:
![[Image: Zsn94QQ.png]](http://i.imgur.com/Zsn94QQ.png)
1) His running looks odd to me because the crotch area's borders aren't highlighted as much as when he's standing, making it look like he isn't wearing anything there.
![[Image: b8hW32E.png]](http://i.imgur.com/b8hW32E.png)
2) Left is normal max jump height. Right is just after I use JDvA. I find it very odd that the character would suddenly appear above his jump height before diving downwards.
![[Image: 2QEfVNO.png]](http://i.imgur.com/2QEfVNO.png)
3) DvJ throw - the victim will appear in the above-pictured falling frame for an instant after he lands on the ground. It looks weird because of how fast it shows up and then into normal lying frames.
He feels great so far! I really liking his >>A, D^A and DvJ, he has excellent follow-up attacks.
>>A+A (this is a great way to stun, then grab or pause before using Super)
AAA+A + D^A (+JA) + A/DvA
AAA+A + D^A (+JA) + D^A + >>JA
Grab >A >JA (throw, dash attack; much more doable than normal LF2 characters)
>>JD^A >>JA (not too useful because AI tends to punch you before you can hit)
(note: can use DA instead of JA in midair for the same punch)
Understandably, D>J isn't complete yet as Louis' sprites are still being used. Too bad he can't use moves during grab. Initially I didn't understand why JD^A costs more mana than JDvA until I noticed its better combo potential.
Some issues I have:
![[Image: Zsn94QQ.png]](http://i.imgur.com/Zsn94QQ.png)
1) His running looks odd to me because the crotch area's borders aren't highlighted as much as when he's standing, making it look like he isn't wearing anything there.
![[Image: b8hW32E.png]](http://i.imgur.com/b8hW32E.png)
2) Left is normal max jump height. Right is just after I use JDvA. I find it very odd that the character would suddenly appear above his jump height before diving downwards.
![[Image: 2QEfVNO.png]](http://i.imgur.com/2QEfVNO.png)
3) DvJ throw - the victim will appear in the above-pictured falling frame for an instant after he lands on the ground. It looks weird because of how fast it shows up and then into normal lying frames.
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza