05-06-2014, 09:12 AM
About previous post - I wanted to change the gameplay entirely, but I won't. Why? As long as I will be going forward with the project there will always show up some new ideas. If I wanted to add them all I would never finish the code. So we're sticking with what we have.
On the other hand: This is still not the end. The project isn't dead. I just have a lot other things to to nowadays.
Anyway I try to make progress regularly. It's not much, but there's Map system already, where you can choose unlocked levels, some new effects. Currently working over items system, which will be not as random as I wanted. It will be mainly founded over the shop. You will be able to buy one-time or permanent boosts for 'shields'.
Shields will be obtained on finishing level. You can't get more than 5 shields from one level (you can beat up your score up to max to get 5 stars, or you can get 5 immediately, if you're good enough to beat level perfectly at first try)
You will also be able to get them while playing 'survival' mode, which will be spawning enemies randomly on the arena.
On the other hand: This is still not the end. The project isn't dead. I just have a lot other things to to nowadays.
Anyway I try to make progress regularly. It's not much, but there's Map system already, where you can choose unlocked levels, some new effects. Currently working over items system, which will be not as random as I wanted. It will be mainly founded over the shop. You will be able to buy one-time or permanent boosts for 'shields'.
Shields will be obtained on finishing level. You can't get more than 5 shields from one level (you can beat up your score up to max to get 5 stars, or you can get 5 immediately, if you're good enough to beat level perfectly at first try)
You will also be able to get them while playing 'survival' mode, which will be spawning enemies randomly on the arena.