(05-14-2014, 06:34 AM)支倉凍砂 Wrote: Yeah, I know you can omit the D for a J-special after an A-special in the air, but why does it block me from doing it at all?If you pressed D^A one by one, somehow D^A is used but the A isn't recorded, so if you press J it'd become D^J. If you press A again, it somehow remembers you've already done D^A so it becomes (D^A) (A). If you press D the game records it as D^D, which cancels the 3 keys. So if you press D^A D^J, the game remembers the input to be (D^D) (^J). You have to do it D^A D D^J if you insist on using the full input.
Shouldn't D↑AD↑J still return D↑J? o.o
If you pressed D^A all keys at once, this bug never happens.
(05-14-2014, 06:34 AM)支倉凍砂 Wrote:You're right, I forgot about projectiles.(05-13-2014, 01:12 PM)STM1993 Wrote: Probably not necessary to change distance. Its elegant and simple as it is.Wouldn't it be good to have the option if any character use their D→A against you to still be able to counter it?
(05-14-2014, 06:34 AM)支倉凍砂 Wrote:Actually, I thought it could be: Leave an illusion of him using stop_run and then standing/defending or using run attack, while Walker moves just like rolling(can pick up items, no z-axis) except he is invisible. But then now I realize this won't be a very good distraction against human players because they can still see the name... and AI is hard to fool since they can still track you moving.(05-13-2014, 01:12 PM)STM1993 Wrote: If you do make his run D like Julian's, would appreciate if it functions just like a normal roll except with an illusion, but I like normal roll as it is.So you want to him to roll normally, just leave an illusion of him behind?
I guess I like the normal LF2 rolling too much

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~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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