Well, your code works. I changed file(17-26) to file(0-9) because i dont have previous portion. and it works with no disappears. I think what's wrong with yours is
DC-Code:
....
....
file(17-26): sprite\sys\roll1.bmp w: 122 h: 116 row: 5 col: 2
|
part.
You have miscalculated the number of previous frames.
If you send that part completely, I can tell.
DC-Code:
<bmp_begin>
file(0-9): sprite\sys\roll1.bmp w: 122 h: 116 row: 5 col: 2
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 110 roll_forward
pic: 0 state: 3005 wait: 2 next: 111 dvx: 15 dvy: 0 dvz: 0 centerx: 74 centery: 64 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 80 y: 50 w: 60 h: 80 vrest: 25 injury: 85 dvx: 21 fall: 999 bdefend: 999
itr_end:
<frame_end>
<frame> 111 roll_forward
pic: 1 state: 3005 wait: 2 next: 112 dvx: 15 dvy: 0 dvz: 0 centerx: 74 centery: 66 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 80 y: 50 w: 60 h: 80 vrest: 25 injury: 85 dvx: 21 fall: 999 bdefend: 999
itr_end:
<frame_end>
<frame> 112 roll_forward
pic: 2 state: 3005 wait: 2 next: 113 dvx: 15 dvy: 550 dvz: 0 centerx: 71 centery: 65 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 80 y: 50 w: 60 h: 80 vrest: 25 injury: 85 dvx: 21 fall: 999 bdefend: 999
itr_end:
<frame_end>
<frame> 113 roll_forward
pic: 3 state: 3005 wait: 2 next: 114 dvx: 15 dvy: 550 dvz: 0 centerx: 68 centery: 63 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 80 y: 50 w: 60 h: 80 vrest: 25 injury: 85 dvx: 21 fall: 999 bdefend: 999
itr_end:
<frame_end>
<frame> 114 roll_forward
pic: 4 state: 3005 wait: 2 next: 115 dvx: 15 dvy: 550 dvz: 0 centerx: 71 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 80 y: 50 w: 60 h: 80 vrest: 25 injury: 85 dvx: 21 fall: 999 bdefend: 999
itr_end:
<frame_end>
<frame> 115 roll_forward
pic: 5 state: 3005 wait: 2 next: 116 dvx: 15 dvy: 550 dvz: 0 centerx: 70 centery: 62 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 80 y: 50 w: 60 h: 80 vrest: 25 injury: 85 dvx: 21 fall: 999 bdefend: 999
itr_end:
<frame_end>
<frame> 116 roll_forward
pic: 6 state: 3005 wait: 2 next: 117 dvx: 15 dvy: 550 dvz: 0 centerx: 67 centery: 63 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 80 y: 50 w: 60 h: 80 vrest: 25 injury: 85 dvx: 21 fall: 999 bdefend: 999
itr_end:
<frame_end>
<frame> 117 roll_forward
pic: 7 state: 3005 wait: 2 next: 118 dvx: 15 dvy: 550 dvz: 0 centerx: 72 centery: 63 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 80 y: 50 w: 60 h: 80 vrest: 25 injury: 85 dvx: 21 fall: 999 bdefend: 999
itr_end:
<frame_end>
<frame> 118 roll_forward
pic: 8 state: 3005 wait: 2 next: 119 dvx: 15 dvy: 550 dvz: 0 centerx: 74 centery: 65 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 80 y: 50 w: 60 h: 80 vrest: 25 injury: 85 dvx: 21 fall: 999 bdefend: 999
itr_end:
<frame_end>
<frame> 119 roll_forward
pic: 9 state: 3005 wait: 2 next: 110 dvx: 15 dvy: 550 dvz: 550 centerx: 70 centery: 65 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 1
itr:
kind: 0 x: 80 y: 50 w: 60 h: 80 vrest: 25 injury: 85 dvx: 21 fall: 999 bdefend: 999
itr_end:
<frame_end>
|