06-17-2014, 04:34 PM
lol. That got me multiple times as well. col: is actually the number of rows, while row: is the number of columns. I think Marti and Starsky thought about row: being the number of sprites in a row, and col: being the number of sprites in a column.
As for the center problem, you can either use Azriel's visual frame maker, or something more advanced like LFStudio or LF2 IDE. A better and a more efficient solution (for me at least) was to use the same center values for all the frames, and re-position the sprites themselves with something like Gimp. With Gimp, you place the second sprite aligned on the first one, then you drag left/down until the transformation vector number thing in the task bar is your square width/height. Everything will be aligned perfectly after that.
As for the center problem, you can either use Azriel's visual frame maker, or something more advanced like LFStudio or LF2 IDE. A better and a more efficient solution (for me at least) was to use the same center values for all the frames, and re-position the sprites themselves with something like Gimp. With Gimp, you place the second sprite aligned on the first one, then you drag left/down until the transformation vector number thing in the task bar is your square width/height. Everything will be aligned perfectly after that.
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout