So I gave it a shot:
The character's sprites are splendid, but the moves Data Changing needs some workout.
-His D>A balls look quite solid. I think it is because of the black outlines that appear on them (most likely because of some blur effects and such you did on it).
-D>J: Looking good, but not as good as it should be. I think adding few more frames into that and speeding up the animation would do it some justice.
-D^J: Goood!
-D^A: Too slow and impossible to hit an enemy with. The animation looks laggy. Decrease that charge in the start of the move, and speedup the animation a bit.
-Running: Too slow (?). Make him run faster.
-Punching: Too short :P. Give him a dvx there.
-DvJ makes you dash.
-Dash attack has an itr that lasts until you land; OP.
-center values need workout.
Nevertheless, great. I would really like to see an update on this with stuff fixed XD.
Keep this up!
The character's sprites are splendid, but the moves Data Changing needs some workout.
-His D>A balls look quite solid. I think it is because of the black outlines that appear on them (most likely because of some blur effects and such you did on it).
-D>J: Looking good, but not as good as it should be. I think adding few more frames into that and speeding up the animation would do it some justice.
-D^J: Goood!
-D^A: Too slow and impossible to hit an enemy with. The animation looks laggy. Decrease that charge in the start of the move, and speedup the animation a bit.
-Running: Too slow (?). Make him run faster.
-Punching: Too short :P. Give him a dvx there.
-DvJ makes you dash.
-Dash attack has an itr that lasts until you land; OP.
-center values need workout.
Nevertheless, great. I would really like to see an update on this with stuff fixed XD.
Keep this up!
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout