(07-22-2014, 09:40 PM)Bamboori Wrote: i know it protects you from x hits, but thats all.I remember reading up about it. It doesn't actually protect(as if you're blocking, so you can still take 10% chip damage) you from exactly X hits. More like: I can take up to 20 bdefend(not the actual value) before the armor stops working. As long as the hits I take don't exceed 20 bdefend points, the armor is still active. If the attack has very high bdefend(not 100, which outright ignores armor), it will still be blocked, but the armor is not going to work for quite a while. Recharge rate is 1 bdefend per frame and resets on getting up from lying, just like normal blocking.
That's why if Julian were to stand over Firen's D>J groundfire(bdefend 2) and if Louis were to walk past John's energy shield(does not have bdefend), you'd find that they take more than the supposed number of hits. That's also why if you hit Knight with a very high bdefend attack(say, bdefend 90), you'd realize his armor only blocks once instead of twice.
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