07-28-2014, 08:56 PM
LoLolo
I think that noone actually cares, but now wave reading and spawning works.
Also I added spark-spawning at hit (yellow hit effect, as in lf2), fixed up friction and vector-play a little, also fixed the bug, where charas couldn't find the way to stop at the target and got stuck in endless run-around.
The spark is specified for each character, so you can optionally change it's appearance. Sparks now works as normal customizable objects, so you could possibly add some effects to them. For example attacking character could spawn something additionally (louis loosing little parts of armor huehue at random directions).
I think that noone actually cares, but now wave reading and spawning works.
Also I added spark-spawning at hit (yellow hit effect, as in lf2), fixed up friction and vector-play a little, also fixed the bug, where charas couldn't find the way to stop at the target and got stuck in endless run-around.
The spark is specified for each character, so you can optionally change it's appearance. Sparks now works as normal customizable objects, so you could possibly add some effects to them. For example attacking character could spawn something additionally (louis loosing little parts of armor huehue at random directions).